Run, trying to pacify heavy breathing. To fall, get up, shift through tall wooden fences, panicky to look around, recount cartridges, try your best to stretch for as long as possible … You will try to tell a new game from the developer with a slightly ridiculous name about such animal instincts Pikpok.
And the zombies are fast here ..
Gameplay in Into The Dead, At first glance, it is extremely straightforward. The game itself includes running mode for you. And it takes a little: to cope with the gyroscope or invisible virtual buttons, and then try to poke in time in the middle area of ββthe screen in time, which is on the rights of the trigger for weapons. Screaming, mocking and, presumably, badly smelling zombies “make” almost the entire atmosphere. Of course, there are still corn fields, lawns fenced by a fence, crashed helicopters, an ominous fog and an unattainable forest.
The race begins, the countdown of meters – followed. The more they ran, without receiving a fatal slap from the decaying gentlemen, the better. Zombies can only move forward, so we are supposed only to “sterefi”. And if at the first meters the density of the dead man does not cause fears, then closer to the same corn https://janehamill.com/news/european-casino-bonuses-what-uk-players-should-know.html, the brittle creatures begin to go astray into entire impassable heaps. The only fast exit from such a situation is a series of panic shots “from the hip”. But there is not enough cartridges, and to get to the boxes with ammunition is almost always uncomfortable.
Into The Dead – This is a game about the ability to dodge at speed and desire to stretch longer. In addition, in fact, running around at a maximum distance, we will still be asked to make mandatory mini-entities, on the successful completion of which further promotion depends. For example, run the allotted amount of meters without a single shot (or, conversely, plant more bullets), collect the necessary ammunition and so on. I could not cope the first time? The drapa will have to be repeated until all the tasks are completed.
And also, as usual for the games “free”, Into The Dead loves to ask for money very much. The right word, each time to mention this fact when meeting with βfreeβ projects is already tired of it, so we note that employees Pikpok They also like to eat. In exchange for food, they will be able to offer you a passage of stages without fulfilling prerequisite or quickly open a blocked weapon. And here you are shotgun, pistols, and chainsaws, and machine gun.
We are dealing with a slightly terrible, extremely fast and incredibly fleeting simulator of escaping from the zombie. With screams, screams and hide and seek in corn.
Pros: An interesting idea with good implementation;corn and gloomy sky impressive.
Cons: This is about zombies again.